White Week, a 2D narrative RPG and a dark tragic tale about communication.

You play as Roland, a young boy that lives on a farm in the forest with his parents as a serie of unexplained events occurs…

Every interactions of the game are played as minigames and will be used as ways to fight, explore and make choices.

Take care of Roland and help him to keep going because every mistake and failure is part of the story as there is no Game Over.

GALLERY

STEINMAN

Game Director, Game/Level Design, Programming, Story Writing, Music Composer

TEAM

SARAH CORRALES PAROT

Art Direction, Character Design, Story Writing, Dialogues, 2D Arts, Animations